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Ebook Free Vanishing Point: Perspective for Comics from the Ground Up, by Jason Cheeseman-Meyer

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Ebook Free Vanishing Point: Perspective for Comics from the Ground Up, by Jason Cheeseman-Meyer

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Vanishing Point: Perspective for Comics from the Ground Up, by Jason Cheeseman-Meyer

Vanishing Point: Perspective for Comics from the Ground Up, by Jason Cheeseman-Meyer


Vanishing Point: Perspective for Comics from the Ground Up, by Jason Cheeseman-Meyer


Ebook Free Vanishing Point: Perspective for Comics from the Ground Up, by Jason Cheeseman-Meyer

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Vanishing Point: Perspective for Comics from the Ground Up, by Jason Cheeseman-Meyer

About the Author

Jason Cheeseman-Meyer is a professional artist who draws from his art, math, teaching and writing backgrounds for his expertise on perspective for comics and fantasy art. He knows how to approach technical subjects and present them in easy-to-understand formats. A Magna Cum Laude graduate of Oberlin College and the Otis College of Art and Design, he has written and edited teaching manuals, and has been working on the subject of curvilinear perspective for eight years, creating a practical system for drawing and teaching it.

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Product details

Paperback: 128 pages

Publisher: Impact (December 8, 2007)

Language: English

ISBN-10: 1581809549

ISBN-13: 978-1581809541

Product Dimensions:

8.5 x 0.4 x 11 inches

Shipping Weight: 13.9 ounces (View shipping rates and policies)

Average Customer Review:

4.5 out of 5 stars

100 customer reviews

Amazon Best Sellers Rank:

#373,680 in Books (See Top 100 in Books)

 For comic artists who want to start on perspective, this is the book for you. This is a step-by-step tutorial book that teaches perspective drawing, specifically for comics. And that means creating perspective from concept rather than observation.It explains all the foundational perspective rules (those point perspectives, drawing eclipses etc.), as well as tips on drawing characters in perspective. The explanations are simple and illustrated examples clear.This book even teaches curvilinear perspective, where "straight" lines are drawn as curves, such as the cover illustration. This is more commonly used in comic books and are not taught in other basic perspective books. In photographic terms, this is the fish-eye effect.Right at the end are pages of tricks and techniques aimed at solving perspective problems, such as fixing distortions, good places to place vanishing points etc.This is a recommended book for artists at all skill levels.(More pictures are available on my blog. Just visit my Amazon profile for the link.)

Once you get the hang of blocking in vanishing points to get realistic sizes, then you are on your way to being your own creative artist. Many people have artistic talent but just can't get it to look right (3D effect). This book is an excellent tutorial.I have a background in architecture. We used a different method to draw precision 3D looking houses and buildings. But the concepts are the same. This is a much faster approach since you are drawing freehand as opposed to our "technically accurate" renderings.The book begins with one point perspective which is usually for objects close to you, such as in a room. Two point perspective is outdoors. Three point perspective is looking a skyscrapers in a big city. You get the idea. The book provides examples and explanations of these and more. Since this book is themed to the comics, you don't have to be perfect and that's part of the appeal.

Fantastic resource for artists. The book is comprehensive in covering virtually every type of perspective. Sometimes the instructions and examples require a little bit of thought and sometimes brain scratching to connect the dots from one step to the next. The art is a personal taste. For me it's a bit bland and generic, heavy on black shading and dull colors, but that doesn't affect the knowledge their trying to impart to the reader.

This is absolutely the best instruction manual on drawing in perspective I've ever read. It covers everything from the traditional 1, 2, or 3 point perspective, to 4 and 5 point curvilinear perspective. The author is very good at explaining most things in an easy to understand way. Some parts are a bit difficult (especially the curvilinear chapters) but that's just the limitation of reading about how to do something, as opposed to seeing it demonstrated. It would be nice if there were some video tutorials to go along with it. But I really like how he gives troubleshooting techniques at the end, and how you can sometimes cheat with perspective but still have the drawing look good. This book is not just for comic illustrators though, the principles will be just as valuable to painters or other artists as well. All in all this book is well worth the money!

Firstly, I want to make it clear that I have never wanted to become a graphic artist because I lack the creativity to become one. So, if you need an expert advice, please read someone else's review. However, I have always wanted to understand how this art form works and the book brilliantly served this purpose.Getting the perspective right must be the first step before you start drawing people, buildings or anything at all. You have to place objects and persons at the right place and in the appropriate size. The ancient Egyptians managed to become famous without acquiring this crucial skill, but nowadays few people would accept a deficiency in this area in the works of their contemporaries.Perhaps most of us learnt at school that to give a sense of depth and space in the flat-world of drawing, you need to set up one or two vantage points. This book actually makes it clear that you can have any number of them between one and five and also shows what special effect can be achieved by the application of each of these options.After studying this book for a while, I started to look at pictures and drawings in a different light: I began to search for vantage points, which is, I suppose, an important step towards a better appreciation of visual art.

Having originally trained in the area of manual drafting I've always thought I knew a lot about drawing perspectives. This book showed me that there are more options than just the traditional one, two, and three point techniques. In addition to covering the basics of those, it also details using curvilinear four point and a wide-view five-point method that to me mimics using a fish-eye lens.This 128 page book is packed with examples and clearly written explanations of the methods demonstrated. I particularly like that you are shown a progression of examples, starting from a rough sketch and proceeding though to a finished full-color image.I'd highly recommend this book for anyone who still draws by hand. I think it would also be beneficial for people doing similar artwork in a digital media as I think having a good working knowledge of basic perspective is important.

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Vanishing Point: Perspective for Comics from the Ground Up, by Jason Cheeseman-Meyer PDF
Vanishing Point: Perspective for Comics from the Ground Up, by Jason Cheeseman-Meyer PDF
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